Abstract Factory Pattern in Unity3D

IT Sharky
2 min readOct 13, 2023

The abstract factory pattern is a design pattern that provides a way to create families of related objects without specifying their concrete classes. It does this by defining an interface for creating families of objects, and then providing concrete implementations of that interface for each family.

In Unity3D, the abstract factory pattern can be used in a variety of ways. One common use case is to create families of game objects. For example, you could use an abstract factory to create families of enemies, weapons, or power-ups.

Example

Here is an example of how you could use the abstract factory pattern to create families of enemies in Unity3D:

// Abstract factory interface
public interface IEnemyFactory {
Enemy CreateEnemy();
}

// Concrete factory implementations
public class HumanEnemyFactory : IEnemyFactory {
public Enemy CreateEnemy() {
return new HumanEnemy();
}
}

public class OrcEnemyFactory : IEnemyFactory {
public Enemy CreateEnemy() {
return new OrcEnemy();
}
}

// Client code
public class Game {
public static void Main(string[] args) {
IEnemyFactory factory = new HumanEnemyFactory();
Enemy enemy = factory.CreateEnemy();
// ...

factory = new OrcEnemyFactory();
enemy = factory.CreateEnemy();
// ...
}
}

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