Duplicating with Ease: The Prototype Pattern in Unity Game Development

IT Sharky
3 min readMar 7, 2024

Imagine a bustling city scene in your game. You need to populate it with pedestrians, each with their own unique look and behavior. Manually creating and configuring each one would be tedious and error-prone. This is where the prototype pattern comes in, offering a powerful and efficient way to create new objects based on an existing one.

Understanding the Prototype Pattern

The prototype pattern, as explained on Refactoring Guru: https://refactoring.guru/design-patterns/prototype, provides a mechanism to create new objects by cloning an existing one. This “prototype” object serves as a blueprint, containing the necessary data and functionality to create copies.

Here’s the key benefit: new objects are independent copies of the prototype, meaning changes made to the clone won’t affect the original prototype and vice versa. This allows for customization while maintaining a consistent base.

Implementation in Unity

While Unity offers built-in mechanisms like prefabs for object creation, the prototype pattern provides more flexibility, especially when dealing with dynamic modifications. Here’s a breakdown of implementing the pattern in Unity with C#:

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